Welcome to the LocoSizic: an inter-dimensional train for new hires to the Department of Correctional Sizing (D.O.C.S.).

All recruits are provided one D.O.C.S.-issued flashlight, a powerful tool capable of altering objects. Shrink towering obstacles or grow tiny items to bridge impossible gaps.

This game was developed as part of the GMTK Game Jam 2024.

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WE ARE AWARE OF WEBGL MOUSE INCONSISTENCIES. 

FOR BEST COMPATIBILITY: 

  • PLEASE [ALT + TAB] OUT OF THE GAME ONCE DURING A LEVEL.

-OR-

  • PLAY THE GAME WITH A CONTROLLER.

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How to play

Move: W, A, S, D and Mouse to Move

Look: Mouse

Jump: Space

Grab: Right Mouse Button

Toggle Flashlight: Q

Shrink Object: Left Mouse Button

Grow Object: Right Mouse Button

Restart:  Hold R


✶Credits✶

Project Lead

Naiteiru

Programmers

Swend ✶ Ams✶ Nick Tomsho

Artists

Nitro ✶ Peter DeVries ✶ Garrett B. ✶ Muffnbuttn ✶ Erik Stangley 

Technical Designers

Nick Tomsho ✶ Dane Byrd  ✶ Sheridan Lynch

Designers

Micheal Fagbemi ✶ Danny S✶ Dane ByrdSheridan Lynch

Narrative Design

Micheal Fagbemi

UI/UX

Dane ByrdKlight ✶ Nick Tomsho

Audio

AvapXia ✶ SeQuenceAudio ✶ Zmand97 ✶ Kyle Wilton

Quality Assurance

Sheridan Lynch ✶ Scoutamass

Voice Acting

Rich Keeble Acto

Storyboarding

Micheal Fagbemi

Fonts

Coventry Garden by Typographer Mediengestaltung (Used for Logo)

Park Lane NF by Nick Curtis (Used for UI Buttons)

Sarsaparilla NF by Nick Curtis (Used for UI Headers and Text)

Reticles and Icons

Kenney Assets: https://kenney.nl/assets/crosshair-pack

https://kenney.nl/assets/input-prompts

Framed Paintings

Roadside Halt by Richard Parkes Bonington

Mountain Torrent by Jacob van Ruisdael

Vase of Flowers by Odilon Redon

Peacocks by Melchior d' Hondecoeter

The Ferryman by Camille Corot

Parochialstrasse in Berlin by Eduard Gaertner


Found a bug? Report Issues Here.

Comments

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I loved the game! I was stuck a bit trying to find the cube cuz I thought the key to the puzzle was the shelf and didn't see the cube at all :P, but once I figured it out I was like OOH! Super fun game, great work everyone!!  

Thank you so much!

(14 edits)

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WE ARE AWARE OF MOUSE INCONSISTENCIES. 

FOR BEST COMPATIBILITY: 

PLEASE [ALT + TAB] OUT OF THE GAME ONCE DURING A LEVEL. 

THE GAME ALSO OFFERS CONTROLLER SUPPORT.

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Cool game! I've managed to beat it! I was stuck a bit while looking for the cube, but finally found it. Love the paintings and sound design :)

After getting a tiny bit of assistance on the last level from my dear friend Danny, I was able to reach the end lol. I LOVED the narration, reminds me of Stanley Parable. The UI design is just spectacular. The art is lovely. The music was great.This is a fantastic prototype that I could see becoming a full fledged game.

I played the WebGL and had the same frustrations with the limited camera movement. But apart from that, had fun messing around with the scaling of objects.

While there was some ambience of a train rolling along on tracks, it felt more like I was in a fancy hotel of some sorts. Probably mostly due to how wide each "train car" was, haha. I think to help it feel more like a train, there could be train seats lined on the sides. I'm familiar with some super fun vintage car train designs, even trains transformed into actual hotels, and I can see the inspiration drawing from there. 

Overall, well done! Beautiful polish for a tight game jam.

(1 edit) (+1)

Thank you so much for your feedback! We have done what we can to resolve the WebGL issue. Pressing [Alt+Tab] once will resolve the issue. Additionally, the game offers controller support.

We had some models made to round the edges of the ceiling to nail the train look, but unfortunately they were cut for time. We may add these in a future update. Stay tuned!

Thank you so much for your support!

Looks fun and sounds interesting. I had some issues which ended up making me stop pretty quickly, though. Would love to come back to it if these get fixed!

  • I couldn't turn around because once my mouse hit the edge of the screen it wouldn't turn me anymore.
  • I have an ergo keyboard, which means typical keyboard layouts don't work well for me and I prefer using a game pad. Would love to see this updated to support generic game pad input (not hard to do with Unity these days).
  • The flashlight wasn't working at all.

Seems to be an issue with WebGL (possibly) - leaving the tab and reentering seems to fix the mouse thing.

(4 edits)

Thank you so much for your feedback.

We have done what we can to resolve the WebGL issue. To fix the error, all you need to do is click the widescreen button and [Alt+Tab] out of the game once.

We apologize for the lack of in-game feedback. The game does offer basic controller support. Additionally, while the prompt for the flashlight is available during the beginning of the game, the flashlight is unavailable until room 2.

While we are unable to make changes while the voting period for the game jam is still in process, we do intend on fixing these issues in later updates.

Please let me know if you have any questions. I would love to make this game work for you.